Quote:
Originally Posted by pandacat
Regarding aiming directly from 6 and hitting tail assembly, I saw many WWII gun cam footages where bf109 got blown to pieces by p51's 6guns or got wings ripped off when getting hit directly from behind.
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That's from selected films, the cherries someone picked. You might have seen an oxygen cylinder or similar explode too. I have seen plenty where that doesn't happen.
Do they tell you what happened to the target before? Or how many G's stress the ripped off wings were under when they ripped?
Long ago I complained about near invulnerable engines on a Russian bomber. Then someone posted screenies of the wing landing gear which is very strong in IL2 as are tail struts and some structural parts. IRL you don't have to destroy a whole seat armor to put a round or two through the back. Or maybe the hits numbers are just to make a hole, I dunno.
Have you ever made NTRK files and reviewed them with ARCADE=1 set in the config? If you haven't then you should do that with playback. When it comes near time that you shot, pause, set the view on the gunsight so you see it line up, slow time down to 1/4 and when the shooting starts, pause. Jump the view to the target and slew around till you see your plane shooting and tracers and bring the view in so you can see the target and what shots hit. IL2 in ARCADE makes an arrow showing the path the bullet hit BUT not how far it penetrated. The arrow point is not the shot, just the line it traveled.
Playing or practicing in that mode, you see white dots on the target where you hit. They stay a few seconds only. You know where you hit, it is a training tool you can self-answer some questions with.