We were told since the start that impact angle and relative speed of the projectile and target go into it.
Then whatever part is hit absorbs up to some damage before any shots will pass through it. Like a tailwheel assembly and various parts you hit from dead six that you should be shooting from deflection to get around all that and directly at your target, the pilot/controls/engine.
Quote:
Author:
Oleg_Maddox
Rank:
Creator of IL-2
Sturmovik
Date:
08/14/02 12:56PM
Here is the direct table of shells and bullets from source code of IL-2.
Comments:
power - here is the TNT, that also modelled (as well as pices of shells).
T - Tracer bullet
AP - Armor-Piercing bullet
APT - Armor-Piercing with Tracer
API - Armor-Piercing Incendary
APIT - Armor-Piercing Incendary Tracer
HE - High-Explosive shell
HEI - High-Explosive Incendary shell
HET - High-Explosive with Tracer
HEIT - High-Explosive Incendary Tracer
MG - M-Geschoss, thin-shell High Explosive
such line destinated the sequence of shells/bullets:
// APIT - AP - AP - APIT - API - API
Table itself.
==========================
Browning .303
// APIT - AP - AP - APIT - API - API
API/APIT
mass = 0.010668491403778
speed = 835.0
power = 0.0018
AP
mass = 0.010668491403778
speed = 835.0
power = 0
Browning .50
// APIT - AP - HE - AP
APIT
mass = 0.0485
speed = 870.0
power = 0.002
AP
mass = 0.0485
speed = 870.0
power = 0
HE
mass = 0.0485
speed = 870.0
power = 0.00148
Hispano-Suiza Mk.I
// HET - AP - HE - AP
HE/HET
mass = 0.129
speed = 860.0
power = 0.012
AP
mass = 0.124
speed = 860.0
power = 0
M4
// HET - (APT/HET)
HET
mass = 0.604
speed = 612.0
power = 0.044
MG 131
// HET - AP - HE - AP
HE/HET
mass = 0.035
speed = 710.0
power = 0.00148
AP
mass = 0.034
speed = 750.0
power = 0
MG 15
// AP - AP - APT
AP/APT
mass = 0.0128
speed = 760.0
power = 0
MG 151
// HET - AP - HE - AP
HE/HET
mass = 0.057
speed = 960.0
power = 0.0019
AP
mass = 0.072
speed = 859.0
power = 0
MG 151/20
// APIT - HE - HE - MG - MG
APIT
mass = 0.115
speed = 710.0
power = 0.0036
HE
mass = 0.115
speed = 705.0
power = 0.0044
MG
mass = 0.092
speed = 775.0
power = 0.0186
MG 17
// AP - AP - APT
AP/APT
mass = 0.010
speed = 810.0
power = 0
MG 81
// AP - APT
AP/APT
mass = 0.010
speed = 920.0
power = 0
MG/FF
// APIT - HE - HE - MG
APIT
mass = 0.115
speed = 580.0
power = 0.0036
HE
mass = 0.115
speed = 585.0
power = 0.0044
MG
mass = 0.092
speed = 690.0
power = 0.0186
MK 103
// APT - MG - MG - HE
APT
mass = 0.502
speed = 752.0
power = 0.0
MG
mass = 0.330
speed = 900.0
power = 0.072
HE
mass = 0.455
speed = 800.0
power = 0.024
MK 108
// HEIT - MG
HEIT
mass = 0.455
speed = 500.0
power = 0.024
MG
mass = 0.330
speed = 525.0
power = 0.072
NS-37
// HEIT - APT
HEIT
mass = 0.735
speed = 900.0
power = 0.0406
APT
mass = 0.760
speed = 880.0
power = 0
NS-45
// HEIT - AP
HEIT
mass = 1.065
speed = 780.0
power = 0.052
AP
mass = 1.000
speed = 850.0
power = 0.0
PaK40
// HEIT
HEIT
mass = 6.800
speed = 770.0
power = 0.680
ShKAS
// APIT - API - T - API
APIT
mass = 0.0096
speed = 869.0
power = 0.0005
API
mass = 0.0096
speed = 871.0
power = 0.0005
T
massa = 0.0096
speed = 869.0
power = 0
ShVAK
// APIT - HE
APIT
mass = 0.096
speed = 800.0
power = 0.001
HE
mass = 0.0676
speed = 800.0
power = 0.0068
UBS / UBT
// APIT - AP - HEI
APIT
mass = 0.0448
speed = 850.0
power = 0.001
AP
mass = 0.051
speed = 850.0
power = 0
HEI
mass = 0.0428
speed = 850.0
power = (0.00114+0.0012
VYa
// SIT - API - API
SIT
mass = 0.195
speed = 890.0
power = 0.0156
API
mass = 0.201
speed = 890.0
power = 0.008
API
mass = 0.201
speed = 890.0
power = 0.008
-------------
If you'll ask why some bullets has TNT, its because they had explosive in warhead.
Oleg Maddox
1C:Maddox Games
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