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Old 10-23-2013, 01:02 AM
MaxGunz MaxGunz is offline
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Join Date: Apr 2011
Posts: 471
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We were told since the start that impact angle and relative speed of the projectile and target go into it.

Then whatever part is hit absorbs up to some damage before any shots will pass through it. Like a tailwheel assembly and various parts you hit from dead six that you should be shooting from deflection to get around all that and directly at your target, the pilot/controls/engine.



Quote:


Author:
Oleg_Maddox
Rank:
Creator of IL-2
Sturmovik
Date:
08/14/02 12:56PM





Here is the direct table of shells and bullets from source code of IL-2.
Comments:

power - here is the TNT, that also modelled (as well as pices of shells).

T - Tracer bullet
AP - Armor-Piercing bullet
APT - Armor-Piercing with Tracer
API - Armor-Piercing Incendary
APIT - Armor-Piercing Incendary Tracer
HE - High-Explosive shell
HEI - High-Explosive Incendary shell
HET - High-Explosive with Tracer
HEIT - High-Explosive Incendary Tracer
MG - M-Geschoss, thin-shell High Explosive

such line destinated the sequence of shells/bullets:
// APIT - AP - AP - APIT - API - API


Table itself.
==========================


Browning .303
// APIT - AP - AP - APIT - API - API

API/APIT
mass = 0.010668491403778
speed = 835.0
power = 0.0018

AP
mass = 0.010668491403778
speed = 835.0
power = 0

Browning .50
// APIT - AP - HE - AP

APIT
mass = 0.0485
speed = 870.0
power = 0.002

AP
mass = 0.0485
speed = 870.0
power = 0

HE
mass = 0.0485
speed = 870.0
power = 0.00148

Hispano-Suiza Mk.I
// HET - AP - HE - AP

HE/HET
mass = 0.129
speed = 860.0
power = 0.012

AP
mass = 0.124
speed = 860.0
power = 0

M4
// HET - (APT/HET)

HET
mass = 0.604
speed = 612.0
power = 0.044

MG 131
// HET - AP - HE - AP

HE/HET
mass = 0.035
speed = 710.0
power = 0.00148

AP
mass = 0.034
speed = 750.0
power = 0

MG 15
// AP - AP - APT

AP/APT
mass = 0.0128
speed = 760.0
power = 0

MG 151
// HET - AP - HE - AP

HE/HET
mass = 0.057
speed = 960.0
power = 0.0019

AP
mass = 0.072
speed = 859.0
power = 0

MG 151/20
// APIT - HE - HE - MG - MG
APIT
mass = 0.115
speed = 710.0
power = 0.0036

HE
mass = 0.115
speed = 705.0
power = 0.0044

MG
mass = 0.092
speed = 775.0
power = 0.0186

MG 17
// AP - AP - APT

AP/APT
mass = 0.010
speed = 810.0
power = 0

MG 81
// AP - APT

AP/APT
mass = 0.010
speed = 920.0
power = 0

MG/FF
// APIT - HE - HE - MG

APIT
mass = 0.115
speed = 580.0
power = 0.0036

HE
mass = 0.115
speed = 585.0
power = 0.0044

MG
mass = 0.092
speed = 690.0
power = 0.0186

MK 103
// APT - MG - MG - HE

APT
mass = 0.502
speed = 752.0
power = 0.0

MG
mass = 0.330
speed = 900.0
power = 0.072

HE
mass = 0.455
speed = 800.0
power = 0.024

MK 108
// HEIT - MG

HEIT
mass = 0.455
speed = 500.0
power = 0.024

MG
mass = 0.330
speed = 525.0
power = 0.072

NS-37
// HEIT - APT

HEIT
mass = 0.735
speed = 900.0
power = 0.0406

APT
mass = 0.760
speed = 880.0
power = 0

NS-45
// HEIT - AP

HEIT
mass = 1.065
speed = 780.0
power = 0.052

AP
mass = 1.000
speed = 850.0
power = 0.0

PaK40
// HEIT

HEIT
mass = 6.800
speed = 770.0
power = 0.680

ShKAS
// APIT - API - T - API

APIT
mass = 0.0096
speed = 869.0
power = 0.0005

API
mass = 0.0096
speed = 871.0
power = 0.0005

T
massa = 0.0096
speed = 869.0
power = 0

ShVAK
// APIT - HE

APIT
mass = 0.096
speed = 800.0
power = 0.001

HE
mass = 0.0676
speed = 800.0
power = 0.0068

UBS / UBT
// APIT - AP - HEI

APIT
mass = 0.0448
speed = 850.0
power = 0.001

AP
mass = 0.051
speed = 850.0
power = 0

HEI
mass = 0.0428
speed = 850.0
power = (0.00114+0.0012

VYa
// SIT - API - API

SIT
mass = 0.195
speed = 890.0
power = 0.0156

API
mass = 0.201
speed = 890.0
power = 0.008

API
mass = 0.201
speed = 890.0
power = 0.008


-------------

If you'll ask why some bullets has TNT, its because they had explosive in warhead.




Oleg Maddox
1C:Maddox Games
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