Quote:
Originally Posted by EJGr.Ost_Caspar
Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display? Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
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All good options for the FMB in 4.13; please consider them.
Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified.
To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map.
But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have:
Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes.
Nose: Light Damage, Heavy Damage
Cockpit: Light Damage, Heavy Damage
Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit)
Crew #1 to # n: Killed
Fuselage: Light Damage, Heavy Damage
L. Wing: Light Damage, Heavy Damage
R. Wing: Light Damage, Heavy Damage
Vertical Stabilizer: Light Damage, Heavy Damage
Horizontal Stabilizer: Light Damage
Gear: Jammed, missing
Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed.
Fuel Leak (radio button): Fuselage, L. Wing, R. Wing
Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged.