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Originally Posted by Derda508
I an official report about Galland stated in April 1944
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Good info. Thanks for posting.
Quote:
Originally Posted by Derda508
Strange as it is, we do it for fun. Now how much fun would it be for a virtual P-51 pilot to fly hours and hours escort duty and never see an enemy, because they are all grounded due to lack of fuel? How much fun would it be to finally find some rookie and shoot him down, while he is desperately trying to land his crate? All this would be realistic, but it would make a very poor game.
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"Fun" depends on your expectations. Yes, a long escort mission followed by nothing to shoot out of the air sucks if you were hoping for dogfighting. Likewise, a "turkey shoot" is no fun if you were looking for a challenge.
On the other hand, if you want to emulate some of the experiences of a 1944-era P-51 pilot, you expect those sorts of missions as part of the campaign, try to take away something new from an otherwise boring mission, or just set your plane on autopilot and accelerate the time to get through them. Maybe not as fun as constant turn-and-burn dogfighting, but still "fun" for some folks.
And, if you're not having fun, it also speaks to a lack of imagination, not just by mission builders, but also by the player. If there are no planes in the air, go down and strafe. If there's nothing to strafe, practice your acrobatics, combat maneuvers or formation flying. And, if none of that appeals, there's always the option to exit the mission as soon as the campaign allows and try something new.
IMO, "fun" is a game that models reality as closely as possible while giving as many options as possible, then steps out of the way to allow mission and campaign builders to create scenarios which appeal to all sorts of different people. Intense constant dogfighting is a very popular way to have fun, but it's not the only one.