Thread: F4u-4 and F8F
View Single Post
  #5  
Old 09-23-2013, 09:31 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by IceFire View Post
That's interesting... most people consider them to be chronically underpowered. Why would you think that?
Perhaps it's related to gunnery accuracy, but many times I've been shot down (PK or engine fire) flying against planes equipped with single 0.30/5.62 mm flexible gun positions. Sometimes I've been stupid and have been making almost dead astern attacks without manuevering, but a few times I've gotten zapped while doing things properly and making head-on or high-side high deflection shots.

Also, it seems like light caliber guns are a bit too effective at getting control surface critical hits.

Of course, on the other hand, flying planes like the Ki-43 or Hurricane Mk I is a challenge due to their light armament. But, that's sort of realistic since it reflects a conscious armament decision by the planes' builders which didn't work out so well in reality.

Quote:
Originally Posted by IceFire View Post
The reason for the feeling of them being underpowered is due to the lack of a really complex damage modeling system so weapons that do a lot of structural damage are getting most of the benefit and other weapons that do internal systems damage are not getting as much of an effect.
Hmm. I thought that each bullet is modeled as an "arrow" which penetrates through the plane model, like in "arcade mode". If it intersects with a vital system, there's a chance for a "critical hit." If it hits armor, it gets slowed or blocked. That's about as realistic as you can get without modeling things like explosive shell/bullet bursts, bullet fragmentation, or deflection/ricochet effects.

Quote:
Originally Posted by IceFire View Post
Example... radiator cooling systems are not fully modeled so you can shoot a 109 in the radiator with little real effect.
Isn't this a problem with individual planes (especially the older ones) rather than a systemic problem? Since I haven't looked at the DM for the various planes I don't know.

The problem with the Japanese guns is twofold:

Quote:
Originally Posted by IceFire View Post
1) Lack of sources of detailed information on weapons and correct belting
Strange. You'd think that the US military would have collected this sort of information. They did pretty extensive testing of just about every weapon they captured.

Quote:
Originally Posted by IceFire View Post
2) The in-game guns use close approximations of whatever the Japanese were using and often use the German equivalent.
Strange, since it's at least possible to get ballistic data for Japanese weapons.
Reply With Quote