Thanks for the expansive response.
Haha, indeed, sometimes I feel like human players are a little bit easier than ace AIs. Maybe you just get the feeling because of the long range shots that seldom hit anything online.
Against humans you definitely need the good positive attitude I think.
Usually in QBs offline, I just put 16 bandits and something like 8 friendly, with us having alt advantage. It can be tough at times, so it seems. (maybe you're on to something; maybe I could learn more still, about fighting the AIs)
I prob can still take on the AI ace 1v1 hopefully at least lol
Probably it just has to do with like, how you "train" for online. Mostly these bnz and ambush type of tactics work quite well in big dogfight server.
The idea being, train as you would fight. Don't surrender yourself into long lasting dogfights where you get target fixated, even if you are gaining advantage vs one bandit. Who's to say, online, the guy on the defense might have a friendly coming over to his rescue, from above clouds. Then the 1v1 with attacker advantage becomes 1v2 disadvantage.
It was actally raelly funny because this was what happened last week with F4Fs with us vs zeke. We went something like 8v3-5, local superirity. We were just a marauding pack of wildcats there and mowing down zeke left and right with bnz and effective radio comms.
Obviously it doesn't mean too much about individual skill perhaps, but it was great seeing historical tactics being used so nicely with wildcats. And after all, isn't war a team effort indeed? I say no mercy to the enemy, with these classic dogfight situations. Your own team should strive for every possible advantage
