Thank you very much, I understand!
This is the only forum on modding "kings bounty",unfortunately there are not modding tutorials.
Today i almost went crazy for understand how to resurrect "black dragon" with "ressurrect spells" or "ability inquisitor",then I have got the conclusion :
not only i changes the level "blackdragons units" from 5 to 4,
I also had to remove its parameter "magic_immunit" in the "blackdragon. atom" file
file.
I would like to find a forum with good tutorials..
Ps: i have download KB_DB_EDIT, extrat all *loc file (of ses.kfs) ,in other root, and convert to txt all temple_love.... file..
If I do not mistake only this interests me is "temple_love.
embryos.loc.txt",the others file , seem the 3d object position in the maps.
the system seems very complicated,sincerely i have not understood anything there ...if please, give me a tip-off on the modification of these laces codes:
{ushop} they seem to be recruitable units in the temple,right?
Code:
{Y}{ushop}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{1} // 2 elements
{
{Y}{-N/A-}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 1 elements
{
{Y}{units}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{1} // 1 elements
{
{Y}{-N/A-}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 5 elements
{
{A}{races} = {}
{A}{units} = {priest,500:5:2000,priest2,500:5:2000}
{A}{level} = {}
{A}{kolvo} = {}
{U}{prob} = {10}
}
}
}
{Y}{-N/A-}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 1 elements
{
{Y}{units}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{1} // 1 elements
{
{Y}{-N/A-}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 5 elements
{
{A}{races} = {}
{A}{units} = {paladin,200:500}
{A}{level} = {}
{A}{kolvo} = {}
{U}{prob} = {10}
}
}
}
}
}
}
{U}{chance} = {100}
{U}{uid} = {2}
{U}{wuid} = {4233223827}
{A}{class} = {castle}
}
this????
{A}{class} = {box} is a normally box in the map?
Code:
{Y}{10}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 25 elements
{
{A}{atom} = {}
{A}{script} = {}
{U}{cmc} = {1}
{A}{bp0} = {}
{A}{bp1} = {}
{A}{bp2} = {}
{A}{bp3} = {}
{A}{bp4} = {}
{A}{bp5} = {}
{A}{bp6} = {}
{A}{bp7} = {}
{A}{bp8} = {}
{A}{bp9} = {}
{A}{bp10} = {}
{A}{bp11} = {}
{A}{bp12} = {}
{A}{bp13} = {}
{A}{items} = {mana_potion/15}
{A}{ir_type} = {}
{A}{ir_level} = {}
{A}{ir_race} = {}
{A}{sr_school} = {}
{A}{sr_level} = {}
{A}{sr_count} = {}
{Y}{bshop}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{1} // 0 elements
{
}
}
}
{U}{chance} = {100}
{U}{uid} = {0}
{U}{wuid} = {0}
{A}{class} = {box}
{A}{class} = {army}, is enemy in the map?
Code:
{Y}{-N/A-}, F_SORTED{0}, F_COMPACT_TAGS{1}, F_NONAMES{0} // 8 elements
{
{A}{races} = {}
{A}{units} = {dryad,beholder2,greendragon}
{A}{level} = {}
{A}{perc} = {15:25}
{A}{kolvo} = {0}
{U}{prob} = {10}
{I}{ext} = {-1}
{U}{fillt} = {2}
}
}
}
}
{U}{chance} = {100}
{U}{uid} = {3}
{U}{wuid} = {4294967295}
{A}{class} = {army}
}
}
}