Quote:
Originally Posted by Woke Up Dead
Thanks again guys, but I think you're assuming I'm more of a novice at this than I really am. I'm aware of the importance of target altitude; for my recent tests I either targeted objects at the coast line or along rivers, or took target altitude into consideration.
I'm also aware that it takes multiple clicks to increment move the Soviet bombsight by angle integers. Not three, but five; increments of 0.2 degrees: 0.0, 0.2, 0.4, 0.6, 0.8, 1.0, etc.
Given all this, I still can't get accurate results, even if I read my TAS from the wonder-woman view. I input the correct speed, correct altitude, match the two indicators on the bombsight, and still can't hit my target. The error is consistently the same if I use the same bombload and drop it from the same plane, but different if I take another bombload or another plane. For example, a FAB-500 dropped from a Pe-2 from 4000 may always fall a little bit long, but the same FAB-500 dropped from in IL-4 may always fall very long.
In other words, the Soviet bombsights in this version of the game are inaccurate, or to put it bluntly, screwed-up. I hope they get fixed for 4.13, in the meantime I may create a chart of corrections for the Pe-2, IL-4, Pe-8, and maybe the Japanese bombers as well.
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I use the bombsite table as a guide to correct airspeed, but nothing beats experience in these situations, you need to experiment a bit with the sight and different speeds.
Using the Russian sight I drop the bombs at the start of the target they then hit the middle allowing for altitude deviation at ground level.
Just done a 3930m drop with
Pe2 (1942)
FAB 500's x 2
IAS 270kph
TAS 330kph
Target altitude (elevation) 30m
Perfect drop with a direct hit on the target using the @ 60kph speed difference as indicated on the bombsite table above.
Track attached.