what I had worked out, and it's efficiency is all dependent on how the IL2 damage modelling is currently done, is by replacing the current DM with this method. This alone would keep down any frame-rate damage.
Also the damaged portions can be more accurately represent.. IOW.. where the shell hits, is where you see the damage in the visuals.
What would TD consider to be the minimum acceptable frame-rate. I'd think 30 would be OK.
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