A simple random roll could be used to adjust the aim, or dispersion.
rookie=1 100% roll
average=2 100% rolls divided by two
veteran=3 100% rolls divided by 3
ace=4 100% rolls divided by 4.
When you superpose rolls, you create a bell like curve of probability, with a higher probability in the center of the curve. Make this values the target ones, and you got a nicely adjusted AI, that still could miss.
More the rolls, higher the accuracy.
Still, I don't know how taxing it will be to generate s many random numbers while firing.
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