Quote:
Originally Posted by majorfailure
So the result is that rookies get accuracy spikes when the angle that represents the correct firing solution is close to an integer. And on the other hand, when I approach at 0.5 rad I can get as close as I want toward a rookie gunner and he can't touch me.
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Potentially valid points, but there are ways to overcome the problem. For example, modeling turbulence and propwash effects on an aircraft, or airframe or gun vibration will constantly introduce a bit of randomness into even an otherwise static firing solution.
Additionally, how often do you get a firing situation that never changes with respect to the target?
I think that MaxGunz's solution plus a simple random number generator would work fine for most situations.
I'd love to find more data on how WW2 flexible guns actually worked, however. It's almost inevitable that the USAAF and USN did a lot of work on gunner accuracy, and the RAF probably did some, too. Perhaps all those old technical reports are moldering is archives somewhere.