I'm not suggesting to round to 57 degrees. I'm suggesting to mask some low bits, rounding to a small error that means you will get hit ==less often than in-game Nowwwww at long range==.
I am NOT suggesting to replace the system we have Nowwww with something else.
From what you write, I don't think that you have much of a grasp on geometry let alone trig.
1/2 degree off at 200m misses by 1.75 meters. Do you think that you in a virtual moving plane can maintain that angle to the virtual gunner in the virtual moving target?
I count on bigger positional changes over seconds within the game.
No, it's not random. It's not IRL. Neither is uniform distribution of shots. But guess what methods require more or less CPU load and memory to implement?
You play with your ideas but IL2 is not a game of crawling up on fixed positions where you can know the possible fixed lines of fire a defense can make. Get close enough and the shot that would go between your eyes will hit you anyway.
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