I think I didn't quite get my point to the both of you, so I'll try again:
I think that simply rounding off the aiming angles will not give the desired results -it will make rookies as accurate as ace when the plane they are aiming at is near an angle that is integer or slightly above.
Say correct firing solution is 1.040rad, target distance is so that 0.01rad off is miss.
Rookie will shoot to 1rad, and miss. Average will shoot to 1rad, miss.
Ace and veteran to 1.04rad and hit.
Next time, target is at 1.000rad, thus rounding the solution will give a hit for all.
So the result is that rookies get accuracy spikes when the angle that represents the correct firing solution is close to an integer. And on the other hand, when I approach at 0.5 rad I can get as close as I want toward a rookie gunner and he can't touch me.
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