Quote:
Originally Posted by MaxGunz
Or you could simply round off the aiming angle values (3D takes 2 angles) to say 0 decimal places for a rookie, 1 place for the next level, 2 for the next and so on. If the shot is close, even a rookie won't miss though the rookie may not hit the exact aiming point.
I passed that one on to Oleg well before 4.07, btw.
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Your idea is not practicable.
Two situations, AI gunner, Rookie, correct firing solution is a)47.935° and b)47.000° . For a) and b) Rookie shoots to 47.0, and for b) he hits dead on. All of the times -whenever accidentally your plane gets to a firing soultion that is or is close to and higher than an integer number, a rookie will hit.