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Originally Posted by majorfailure
a rookie should be able to judge by his tracers if he's shooting too high or low.
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Too high or too low, maybe, but as for actually getting the distance right (and hence, factoring in bullet drop) maybe not. One of the things I've learned is that tracers actually create an optical illusion that can fool poorly trained gunners. As I understand it, tracers make a bullet seem like it's closer than it is.
Quote:
Originally Posted by majorfailure
Strangely enough, the most troublesome Axis bomber for me is the Ju87, because it is so small and usually evades and its gunner shoots below where IMHO he shouldnt even be able to see me.
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This is possibly because it's one of the older planes in the game, which might have had less realistic gunnery arcs.
Quote:
Originally Posted by majorfailure
High 6 attacks are better IMHO, its easier to hit the wing tanks, and thats the Bettys vice, its basically a big unprotected flying fuel tank. I would guesstimate that nine out of ten I got were due to fuel tank fire
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Yep. The only problem with high attacks from the rear quarter is the fact that you have to deal with 2 20mm cannons.
Quote:
Originally Posted by majorfailure
That may be one of the reasons we do get strange results, the AI gunners acquire targets at any angle at about 5km, even if they can not see it.
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This changed a bit with 4.10. To some extent, it's realistic because gunners could talk with other crew, allowing them to "anticipate" targets moving into the arc of fire covered by their guns. But, IL2 still takes it too far and doesn't the need to physically track the target with your guns in order to "acquire" it.
The code needs to be reworked to make gunners delay for a fraction of a second before opening fire on a plane that just entered their cone of fire to simulate reaction times, and then accuracy needs to go down for initial shots against those planes.