Quote:
Originally Posted by JtD
Right, I guess 8 kills vs. 0 hits were too much of an argument to deal with, had to be avoided by starting some new "ace fighter AI is porked" red herring sideline. I take it the point now is that AI gunners mustn't hit anything even when faced with the most idiotic opposition. *facepalm* Nothing else to say, really.
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That's NOT what I said.
I think that given the tactics used by the AI Hellcat in the 1 vs. 1 and 1 vs. 8 missions, the Japanese Ace gunnery is about right.
Rookie gunnery might be a bit too effective, however.
Gunnery might still be too effective at all levels when swinging a heavy gun - like a 20 mm cannon - while a plane is banking.
At least for Japanese gunners on the G4M1, they start shooting at extreme ranges - 1000 meters or greater.
I also previously said that hanging out at the limits of effective range for most air guns, even at 6 o'clock, and taking sniper shots is a good way to get lots of kills and minimal damage.
A better test of AI accuracy would be to take maneuvering shots from the rear quarter but within the effective range of the AI guns.
Quote:
Originally Posted by JtD
Just out of curiosity - have you ever tried something bigger, like say 16 vs. 32 or something? Or is 1 vs. X the upper limit?
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Yes.