Quote:
Originally Posted by Pursuivant
One possible fix for TD is to make Rookie gunners basically useless and Average gunners only slightly useful. Only Veteran or Ace gunners should be anything like a threat.
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In solo flight, I attacked a formation of two flights of four rookie G4M each from dead 6, 10 times, in an F6F-3. I tried to maintain a position at their 6 at a distance between 500 and 700 m. I shot down 20, and got hit exactly 8 times, 3 times one flight, once in five flights, not at all in four flights. One of the hits was a 20mm hit, the rest came from the light machine guns. I always returned to base no problem.
To sum it up, the gunners were basically useless.
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Got curious about how gunners will do when faced with proper tactics - so I engaged the same two flights in head on passes and shot down all eight of them without getting hit at all. Will probably not always work like that, but four kills for every hit received in return appears conservative.
I don't know what's "too good" about that abysmal performance.