Let me start with the end which is:
I'm not complaining but I am pointing out why some of the conclusions I've seen in this thread are wrong.
Quote:
Originally Posted by sniperton
My point is that this No. 3 affects our experience much more than a few kph's change in No. 1, so that it would make much more sense to discuss the 'realism' of peripherals and displays than the 'realism' of the charts.
|
As far as the game goes that is true. But when we try and determine the performance of the game's models and start interpreting results of flaws in our procedures as flaws in the model then it's something else.
IMO this stems from fantasies about Ace pilots and becoming one in-game. At the heart of most FM-whining posts I've seen there is the assumption that the player is test-pilot good and has an absolute understanding of everything that happened in whatever event set them off, point of view and what they didn't see having no effect on their omniscience. It must have happened as, how and why they think it did.
Accounts from WWII pilots are taken as absolute truth to the tiniest detail. If the pilot said it was a Tiger tank then it was regardless of the times when USAAF pilots strafed and bombed Shermans, all the data that says NO is ignored while data that says YES or even MAYBE is taken as absolute support.
Especially in more arcade flight sims ( pretty much all sims I had before 1998 ) it was -easy- to be a top pilot and shooter too. Table driven sims got you there almost automatically. Even IL-2 which is *not* perfect now added whole not-before-included factors as of 4.0 that didn't get complimented by a different control interface method until 4.07.
I consider it a benchmark when a sim includes factors that players have to learn and get used to to even begin to get near top performance.
IRL I spent hours trying to hold a plane +/- 50 ft in steady level flight. I did manage that and note that speed changed more than a couple knots the whole time. A real pilot with more time would hold the porpoising down closer to zero and might get there or really damned close for a short time but how many can stay within 1 meter long enough to pull reliable data out while changing speed?
Now imagine anyone trying to get it exact for a whole full power run from stall to top speed and being so confident in their flying that they use data derived from that to point out flaws in the plane? The difference in gear or whether the pilot is sitting in a moving plane or a chair behind a desk goes not cover the similarity of trying to do that IRL or in game, the only difference is in chutzpah.
We've seen much worse. We've had G... and T... and The Joke who went beyond honest I-didn't-know mistakes to full blown BS creation so:
I'm not complaining but I am pointing out why some of the conclusions I've seen in this thread are wrong.