Maybe I'm wrong, but it seems to me that you -- horseback and woke up dead on the one side, and FC99 and MaxGunz on the other -- grind in two mills. One issue is the performance of aircrafts optimally exploited by the AI, and another is the ability/inability of the human pilot to achieve that optimum using standard game controllers (i.e. a short stick), watching a monitor less than 90 cm in diameter, and relying on flight data as displayed on the cockpit gauges. These limitations on the human player's side vary from user to user, but still there they are, and should be addressed properly when we discuss 'realism' (whatever it means for us). 'Correct' flight performance is one issue, it's actual 'feasibility' is another. Simply because we don't use the same peripherals as the AI does or r/l pilots did.
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