Quote:
Originally Posted by Woke Up Dead
My view of the toughness of the planes being discussed is a bit different from many of the posters here, maybe because I fly mostly online where I rarely attack bombers and their AI gunners. I find the P-47's wings to be extremely tough, same goes for the F4U. They can take a lot of damage and still maintain lift and stability, unlike Yak or 190 wings. Their engines can be damaged lightly, but I rarely see one knocked out completely (though when it does happen it's on the P-47, not the F4U). PKs are rare, and tails falling off are even rarer.
Could my different impression be caused by the difference in environment and targets? AI gunners on bombers will usually be looking directly into your engine, even if you don't attack from six o'clock. Unlike AI fighers, human opponents will usually avoid the head-on and will maneuver onto your six, where they will have a good look at your wings when you make a slight turn. If they shoot directly from your six, they may damage your controls (I lose elevators and rudders often in the F4U and P-47), but your engine will be the furthest target for them.
Agree about the Stuka toughness, the LMGs on the Hurricane IIB really do a number on its wing tanks. It is an old, slow, big plane that I imagine was armored more from the bottom than the top though. Also, its lack of toughness is offset by that rear gunner and its ability to turn with a Spitfire.
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'Looking into your engine' should be meaningless at ranges of more than 100m for the best aerial marksmen who ever lived; you're shooting from a platform moving in three dimensions at a target less than 2 meters square and also moving in three dimensions (not the same dimensions and directions as you are). In real terms, until the range was so short that relative motion was meaningless or your attacker was flying in close formation, hitting him was usually a matter of chance. At ranges over 100m, the average man can barely discern that there is a cowl, much less hit it under the conditions that would prevail in WWII.
Shooting accurately from a maneuvering aircraft, even a bomber in a gentle bank, was next to impossible. Ai gunnery from rear gunners and ground flak in this game has always been ridiculously accurate, probably more than modern automated systems today.
Unrealistic accuracy at unrealistic ranges + unrealistic DMs=unrealistic results.
cheers
horseback