Quote:
Originally Posted by JtD
As pointed out elsewhere, it is like this already. Not only can each AI be given an individual skill level, they also have random sub-qualities added to their basic skill level.
I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting.
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This can be done in the QMB? If so please enlighten me..
I know it can be done in the FMB but I am talking about the QMB. Just a simple Rook,Average,Vet,Ace setting in the QMB with the more detailed settings left to the FMB. If this is already possible then by all means please enlighten me.. I stated in the other thread that you are referencing that I was referring to the QMB..
Quote:
Originally Posted by EJGr.Ost_Caspar
Hehe! "BUZZ"
EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
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Precisely what I am referring to... ! Thanks... Too bad.. are you sure it is not doable for individual AC in a flight.. we can set the flight AI.. maybe this can be extended to the individual plane in a flight level.. If not so be it.... but between you guys and the modders some amazing things have happened in this sim over the past 5 years.. things we only dreamed about in 2005.. so perhaps....