Thread: 4.12 ai...
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Old 07-03-2013, 01:08 AM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
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Quote:
Originally Posted by JtD View Post
As pointed out elsewhere, it is like this already. Not only can each AI be given an individual skill level, they also have random sub-qualities added to their basic skill level.

I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting.
This can be done in the QMB? If so please enlighten me..

I know it can be done in the FMB but I am talking about the QMB. Just a simple Rook,Average,Vet,Ace setting in the QMB with the more detailed settings left to the FMB. If this is already possible then by all means please enlighten me.. I stated in the other thread that you are referencing that I was referring to the QMB..

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Hehe! "BUZZ"
EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
Precisely what I am referring to... ! Thanks... Too bad.. are you sure it is not doable for individual AC in a flight.. we can set the flight AI.. maybe this can be extended to the individual plane in a flight level.. If not so be it.... but between you guys and the modders some amazing things have happened in this sim over the past 5 years.. things we only dreamed about in 2005.. so perhaps....

Last edited by Bearcat; 07-03-2013 at 01:17 AM.
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