Thread: 4.12 ai...
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Old 07-02-2013, 11:07 AM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
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Quote:
Originally Posted by Treetop64 View Post
Agree... You actually have to think a bit against the AI now... didn't used to be that way...since before.... all you... had... to... do ..... was.... waitforit todo predictable patterns.

(BC, how many times have you had to replace the [period] key on your keyboard over the years? Honestly?)


LOL.. Never.. actually the A , E & part of the S key are the ones that have faded away... the period key is still all j=here. I kind of write like I am thinking at the time...

Quote:
Thanks for the nice posts! Yes, AI is a very complex matter and one of the hardest things to manage in the development. I have no clue about Ai either, but its sometimes very surprising, what large results a small change can have - even for the author of the changings.

BTW: my personal experience showed me, that the AI pilots of my flight always perform attacks better, when they spot the enemies themself and I don't do any order. As if they have an own wild will and my orders could interrupt their eagerness.
Do you think the option to program individual AI in each flight is a possibility in the future? That woyld make it even more interesting.. Flight/element leaders could be set at Aces & Vets with average and rooks spread throughout the ranks accordingly..
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Last edited by Bearcat; 07-02-2013 at 11:12 AM.
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