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Originally Posted by Treetop64
Agree... You actually have to think a bit against the AI now... didn't used to be that way...since before.... all you... had... to... do ..... was.... waitforit todo predictable patterns.
( BC, how many times have you had to replace the [period] key on your keyboard over the years? Honestly?)

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LOL.. Never.. actually the A , E & part of the S key are the ones that have faded away... the period key is still all j=here. I kind of write like I am thinking at the time...
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Thanks for the nice posts! Yes, AI is a very complex matter and one of the hardest things to manage in the development. I have no clue about Ai either, but its sometimes very surprising, what large results a small change can have - even for the author of the changings.
BTW: my personal experience showed me, that the AI pilots of my flight always perform attacks better, when they spot the enemies themself and I don't do any order. As if they have an own wild will and my orders could interrupt their eagerness.
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Do you think the option to program individual AI in each flight is a possibility in the future? That woyld make it even more interesting.. Flight/element leaders could be set at Aces & Vets with average and rooks spread throughout the ranks accordingly..
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