Maybe this isn't a 4.12 bug, but it seems to me that AI planes are still a bit "stupid" when it comes to making crash landings.
Many times in the 4.12 version of the game I've seen mortally wounded AI planes forgo landing on or near perfectly good airfields or flat terrain in favor of landing on relatively steep hillsides, wooded areas or water features.
While this does good things for my kill ratio, it is a bit of an immersion killer.
Assuming an AI plane isn't going to turn into a kamikaze, the pilot should aim for:
friendly airfield > flat ground near friendly airfield > road in friendly territory > flat ground near road in friendly territory > flat ground in friendly territory > open slope of no more than 10 degrees angle in friendly territory > water in or near friendly territory.
If that isn't possible, the pilot should aim for neutral territory using the same landing criteria as above. If that isn't possible, the pilot should aim for enemy territory using the same landing criteria as above.
If no safe crash landing or ditching is possible, the plane should try to gain as much altitude as possible (or hold altitude as long as possible) fly towards land (friendly, neutral, enemy) and then have the crew bail out.
If none of the above are possible, the plane should "kamikaze" towards the nearest valid enemy target. (Realistically, this was mostly a Japanese tactic, but doomed pilots of all Air Forces were known to make suicide attacks if bailing out was impossible.)
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