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Old 06-26-2013, 09:08 AM
cellinsky cellinsky is offline
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Join Date: May 2010
Posts: 7
Default 4.12 and Tripple-Screens

I absolutely love the this sim with a tripple screen setup. Its so much more immersive than before. Its almost like a new sim. Well done TD!!!

I use eyefinity with tripple-screen and a res of 5292x1050. With bevel-compensation that is. Its generally working very well, but there are a view "anomalies" Im curios about:

- When I start a mission, it starts zoomed in, much like per-4.12. I have to hit one of my assigned fov-keys to get into widescreen. Why is that necessary?

- Regarding the fov itself: I see the same fov-values as in 4.11 but there seems to be much wider fovs available. Like 120 and up when widescreen is ticked on. How is that working and could this be set manually somewhere, conf.ini maybe? 124 as an example to minimize and fine-tune distortion on the peripheral monitors.

- I love the new UI very much. But the new "responsive" feature gets a bit in the way with tripple-screens: When using bevel-compensations, some of the dropdowns and buttons are hidden behind the bezels. Thus its very hard to setup a quick-mission as an example. Is it possible to set a fixed res for the UI? 1900px wide and centered would be perfect in my case. Again conf.ini somewhere? Maybe a hidden entry?

- Is it possible to use widescreen fovs in tracks without ticking on manual fov? Currently its too much zoomed in and only possible to watch "wide" when doing the "director" by youreself. This is also the case when there are cinematics in a campagne....

- The clouds off the center monitor are drawn with a lower lod, wich looks a bit odd. especially when panning with TIR. I know it was intended for 5:4 ratio and helped with frames in ancient times. But I think its not necessary anymore today. So again, is this possible to change or is this hardcoded?

Dont get me wrong: This are all no biggies and I can live with this "issues" easily. But maybe some of you fellow-widecrseeners have some tips and tricks already at hand? Tweaking this thing is as much fun as flying after all...

Cellinsky
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