Quote:
Originally Posted by T}{OR
Lose the 320.18 drivers, there are lots of reports of cards dying from them. Later this week Nvidia should release a new set of drivers fixing the problems in 320.18.
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Thanks for the data !
Edited
Now I have 560 Ti 1G AMD 965 BE @ 3.8
Use AA X8 Transparency x4 AFx16
Vsync ON - Then I always get 60 FPS
Il2 at OpenGL = Top graphics exept ...
[Render_OpenGL]
TexQual=3
TexMipFilter=
3
TexCompress=
0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=
1
TexFlags.TexCompressARBExt=
0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=
3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=
3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=
3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=
17 Water=4
Effects=
1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
But must tell Again
Quote:
I try many combinations of AA ...If the contact is only a pair of pixels at kilometers in the distance.
The AA erase the enemy plane or " blur the pixels ". Is more dificult see the enemy plane.
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I Prefer not to AA