I run IL2 in Open GL.
I have a single LCD 23", and don't use AntiAliasing ...if I want see contacts at long distance.
My friends want to kill me for that ..
I try many combinations of AA ...If the contact is only a pair of pixels at kilometers in the distance.
The AA erase the enemy plane or " blur the pixels ". Is more dificult see the enemy plane.
Anisotropic filtering is very important too..
But I dont use Anisotropic filtering ..if I want see contacts at long distance,
No Anisotropic filtering = blur the terrain and you can see the contacts easily
If you fly with icons -
Put AFx16 and AAx4 or x8 - Transparency 2x or 4x supersampling, if you get 60+ FPS, you go fine!!

60+ FPS is enough,The terrain will look like a movie.
http://www.ransen.com/articles/Anti-alias/Default.htm
http://www.arcsynthesis.org/gltut/Te...nisotropy.html
Edited
I have one question - Transparency setting for AA works in OpenGL or only works in Direct X?