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Old 06-09-2013, 04:17 PM
Sir Whiskers Sir Whiskers is offline
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Join Date: Dec 2008
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Quote:
Originally Posted by MattCaspermeyer View Post
You know, I wonder how much the original King's Bounty factored into no loss for the new King's Bounty. I've read posts here where people complain if they can't do no loss.
The original Dos-based Kings Bounty was very similar in many respects:
--"Kiting" was expected. The best strategy was to buy a boat, grab as many chests as possible (chests had upgrades to leadership, upgrades to spellcasting power, spell scrolls, and increases to your weekly income), grab the handful of artifacts and most importantly, get the maps to the other continents, so you could do the same on those.
--The creatures you could recruit were more powerful on the later continents than the first one. So were the chest rewards.
--Having a single really powerful troop was usually far better than a lot of low-level troops.
--Troop morale, including the nasty morale effects of having undead/demons in your army.
--Troops might be available in limited quantities, and they cost gold to recruit, so you couldn't ignore losses. That said, I rarely had problems finding enough of the troops I wanted.
--Spells could make or break a combat.

Some differences:
--You army cost you money each week, essentially troop maintenance. Though you could amass a huge army, it might bankrupt you if you weren't careful.
--Spells were important in combat, but army size and makeup mattered far more.
--Some spells had uses outside of combat. I loved the Town Portal spell and wish there was a way to add that to the new KB. (Something like that might address the issue where players hate to lose troops, given how long it might take to go back and get more...)
--The numbers tended to be hidden. For example, my dragons could take damage, but until one dies, I really don't know how badly hurt they are.
--Only 8 artifacts, which were automatically equipped when found.

To your specific question, I don't know anyone who played the original "no loss". Of course, that game came out long before the Internet was ubiquitous, so it's not like gamers could really compete for bragging rights back then.
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