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Old 06-05-2013, 03:42 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Thumbs down Tried splitting the file, no worky

Well, I tried splitting the file and it still doesn't work.

I actually experimented with whether there was too much information and it doesn't matter whether it is 27,500 lines or 4,000 lines. On the 233rd new item, the game bombs.

So I can do 180 (or technically, 232) items no problem. There must be an item limit within the game engine that they didn't think anyone would ever hit.

I also have 1 other new item - the modified Bill Gilbert picture (I left the original alone) that hands out the tomes, so I guess it is technically +1 more than the numbers above.

Anyway, I'm now thinking about how I could implement item levels with just the base items and have it be modified somehow. Not sure if it is possible, but that is about the only thing I can think of right now.

What I really need to do is generate items on the fly. I looked at WotN on the item crafting and the recipes are just items that give you existing items. Since I only give out about 20 tomes a game, that would be just 100 new items, but they need to be variable. This can manually be done, but I wonder if there is a way to do it within the game?

Matt

/C\/C\
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