I shell should make a big orange fireball.
I don't know how they coded the HE explosion but maybe closer to reality than any hit will do. For the massive damage in reality the explosion has to be far enough from an inside surface for shock waves and reflected shock waves to reinforce themselves. I'm trying to remember the term, it is like mach spike or something that was used to explain the huge damage in the Lockerbie plane bombing. Too close to the skin and there's a hole that lets the force right out but just right and pow, enormous damage. Since each DM part is 3D modeled and Oleg is detail oriented it may have such a basis. He did mention that blasts -on- the surface won't make big damage but did have both language and time barriers to full explanations.
I remember when 20mm exploding a hand width next to pilot's head had no effect in one release. I sent a track in and maybe others did too. There was a change but that was 9 or 10 years ago and all I remember was being happier for the change.
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