Quote:
Originally Posted by EJGr.Ost_Caspar
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?
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Agree.
Smoking aircraft would be sufficient...