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Old 05-20-2013, 04:08 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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You make it sound as the slow spell was useless, but that was the first spell I wanted to acquire before ,especially in GM . And now in the beginning it's a bit useless and later we'll see
Slow is not useless on start, just not strong enough. As i mentioned before, now all spells work as described in original game, but didnt work like that. Now with every 15intellect you get +1 turn for spells that have lasting effect. So for 1 lvl slow and 15 intellect you`ll have -2 speed for enemy units. For 3rd lvl slow and 30 intellect, you`ll have -4 speed to all enemy, which is great. And as Mat said, spells are suposed to be mage`s best weapon, now warriors.

Quote:
And the boss attack and hp is 500% and the turtle was a bit easy,but I guess next time I will make it 1000% as in GM.
Since here we have only 3 boss fights (Turtle, Kraken, Spider) and each is a bit easy for time you`re supposed to fight it. When this mod goes to Ap/Cw i expect to have a bit more fun in Droid and Gremilion battles, not to mention Baal and Ktahu end game bosses, with huge summoning stacks and strong AOE attacks.

As for your questions, i`ll try to help as i can :
1) Ghosts resistances - ghost have nominal 80% physical res, but for impossible difficulty they get 25% of that, so it`s 80% + 0,25x80% = 100% but since max resistance for some dmg type is 95% then it`s capped to 95%.
And they have vunerability to magic -100%, and they gain 25% of that for impossible diff settings, so it`s -100% +0.25x100 = -75%. So they gain resistance compared to normal diff lvl.
Same goes for plants and fire vunerability , or some human units and physical dmg.

2) Here all is random, and that includes lvlup rewards. Try to get near lvlup, and go to some are and save game. Fight 1 battle to get lvl and see choices, save after that. Load before battle and change area and fight to gain lvl. You`ll get different reward choice. I`m not sure how this is calculated, but as i figured it out, harder areas give higher rewards. So if you gain lvl 5 in Greenwort you`ll get lower reward then in Marshan swamp, because swamp have harder battles to fight and therefor give higher rewards on lvlup.
SPOILER :
Simple test for this is just on start (begin new game to try it). Right on start after talking to king go to swamp, and take quest to blow up alchemist cauldron, and receive stinky potion form witch but dont go to alchemist. Save game. Open inventory , and use potion (right click on it, and `use`) it should give you some exp points 150 for paladin, 100 for warrior, and 200 for mage class and that should be enough for you to lvlup), and you`ll see what reward you get for 2nd lvl in swamp. Load game, go to Greeworth use potion, and see reward for it, load game go to Arlania/Verlon forest ... I think you get my point. For tactician with enough nerves this can give significant bonuses on start of game. Later 15+ lvl it become difficult to calculate how much battles you need to make this happen , and in areas you cleared there are no enemy stacks for you to lvlup on. For this i always have some high lvl item to suppress.

Hope i helped

Last edited by Fatt_Shade; 05-20-2013 at 04:12 PM.
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