First i ask what game you play ? The Legend , Armored princess/Crossworlds or Warriors of the north. Because for the Legend last patch was 2 years ago, and nothing was changed since then, same goes for Ap/Cw. But original Swordman/Guardman speed is 3, only difference is Swordman have initiative 3, and Guardman 4.
Check their in game settings in game folder/dat/data.kfs and find in there footman.atom for swordman stats, or footman.atom for guardman. Open that file with notepad/wordpad and browse unit in game statistics. But this is stats they have in all 3 games :
Code:
main {
class=chesspiece
model=footman.bma
cullcat=0
}
arena_params {
features_label=cpi_footman_feat
features_hints=armor_header/armor_hint,alertness_header/alertness_hint
race=human
cost=70
level=2
leadership=35
attack=10
defense=16
defenseup=4
initiative=3
speed=3
hitpoint=35
krit=8
movetype=0
hitback=1
hitbackprotect=0
attacks=moveattack,moveattack2
features=armor,humanoid,care
resistances {
physical=20
poison=0
magic=0
fire=0
. . .
}
As for smashing blow, it`s neat ability for almost 50% more dmg then normal attack for that unit. But later in game if you have high enough crit% almost every attack from unit will make 150% dmg and smashing blow become useless.
Have fun