only for modded game ...
to do it properly you need :
1. edit hier.him file of desired cockpit
- it determines position of objects in cockpit ( can be done via wordpad or similar text editor)
2. introduce new mesh file along with respective tga file and mat file to desired cockpit folder
- mesh : actual object
- tga : texture for mesh ( picture) ... photoshop 32bit rgb alpha channel enabled
- mat : properties for tga ( lighting , alpha etc.) ... via text editor
you can borrow those files from some other cockpit mod or even stock files ( it just have to be flat square object)
word of warning ... if you install any new mod which introduces hier.him file for your cockpit you need to modify it too ( same goes for mod packs)
hope that helps
reg
Z
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Born to fly...forced to work!!!
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