Quote:
Originally Posted by Asheshouse
The damage model for the hull is pretty basic, comprising just three large sections, so the ability to hit critical locations like boiler rooms or magasines does not exist and armour belts are not simulated in any realistic way. Hull boxes are assumed to have similar armour strength on all faces, but after all, this is an aircraft sim.
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Are all the hull boxes in one ship of the same durability? Doesen't seem like they are (Hit a destroyer with 1000 lbs aft or very far forward -gone. Hit in between-alive).
If the damage model of ships can't be improved without major reworking, then at least some randomness should be applied to it. So it will occur then and now that thousand pounds of bombs don't sink a destroyer and 500 pounds sink it sometimes - and maybe even less (100 lbs sunk Kisaragi).
Some chance of a fire breaking out by a bomb hit could also improve the damage model, that fire could spread to the next compartment - or crew effort could contain it. Would only need some number shuffling in the background, no rework of hit boxes or such. Especially aboard carriers fires were a really dangerous thing, and Princeton was lost to a single 500 kg bomb hit and Akagi to a 1000lbs hit (though it is likely that one other near misses made things substantially worse) as the resulting fires spread uncontrollably and in the end touched of the magazines.