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Old 03-30-2013, 06:08 AM
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ZaltysZ ZaltysZ is offline
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Join Date: Sep 2008
Location: Lithuania
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F=2*atan(w/d/2)

w - screen width;
d - distance from viewer to screen;
F - in game FOV for 1:1 scale;

Setting FOV according to this, you will get real life sized objects on the screen, however that FOV will be too narrow for adequate SA in most use cases (i.e. using average display at normal distance).
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