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Old 02-26-2013, 03:01 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Errr do you have some kind of magic 3D monitor? Why would it matter how far away you are from a 2D object (the monitor)?.
purely to try and compare apples with apples and standardize the observation criteria between our virtual pilot and the pilot in a real cockpit

eg, lets say our pc gamer has his pc and game correctly setup and he is sitting at a normal comfortable viewing distance from his screen: then if our virtual pc pilot right now looks at a 10 cm wide aircraft displayed on his screen (say a 109 at 100 meters), then if you lean closer to the screen (lets say you 1/2 the distance between your eyes and the screen) then to you as the pc gamer the same 109 at 100 meters will be seen as 2x as large (whereas leaning forward in a real cockpit looking at a real distant aircraft it would stay the same size, because leaning 30 cm closer to an object 100 meters away with the naked eye doesnt significantly change its size to your eye)

bit of a clumsy explanation, but it should get the meaning accross (this is presuming our virtual pilot isnt a player using a track-ir with a 6DoF game, but lets not complicate things any further for now)

for the 2e point, as it turns out our average gaming position in front of a pc monitor on a desk in front of you produces a roughly similar distance for your eyes as they would be in a real cockpit from the gunsight (both are at roughly an arms length from the viewer/player, so lets not quibble about minor differences there)

so,..... i repeat my question: if in a real ww2 fighter aircraft you would see the 109 at 100 meters in front of you displayed as 10 cm wide on your gunsight reticle (and you can in fact place a ruler on the gunsight to measure it), what do you need to do in CoD to make sure you also see a 109 at 100 meters as a 10 cm wide object onscreen in your virtual gunsight reticle ?

eg, many players here with incorrect system setups might in fact only see a 5 cm wide 109 at 100 meters on their pc screen, making that enemy plane harder to track and spot, and harder to aim at. and yes, both gunsight reticle and distant aircraft would then be 1/2 their normal sizes and in the right proportions, so even the 5 cm 109 at 100 m in that example would still fill the gunsight reticle correctly and by measuring the reticle markings you can interpret the size/distance the aircraft would/should be in real life (because in this example both gunsight and distant aircraft have been equally distorted)

again a bit verbose to explain, but you should get the meaning of what i am trying to convey there

so whats the answer ? any self respecting virtual pilot should know the answer to this one (a bit of a jibe in return since you seemed to respond somewhat abrasively to my genuine question)
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Last edited by zapatista; 02-26-2013 at 03:15 PM.
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