Thread: Coop
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  #6  
Old 02-18-2013, 06:45 PM
chris10 chris10 is offline
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Join Date: Oct 2012
Posts: 26
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Quote:
Originally Posted by MHI Spider View Post
Try using delay to 5 and then player autoassign in a few minutes in your added trigger group.
So, change your units control to user ,enable the no_retreat option and move_mode to hold in their properties.

The "no_retreat" option makes your units not run away from a lot of enemies.
I dont understand, it was not really my question.
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