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Old 02-12-2013, 08:07 PM
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T}{OR T}{OR is offline
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Join Date: Feb 2008
Location: Zagreb, Croatia
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I have CA, together with A-10C. While I can not recommend the Hog enough, CA left me with mixed feelings. If you're looking for a tank simulator, or even arcade game - keep looking. Because of the old ground engine trees are there just for show and AI can see right through them. Often you won't even know what hit you.

Best thing about CA is human JTAC component, that can be helluva fun when you are having trouble spotting targets from 20000ft in a Hog or behind a hill in BS. I intend to try it when they fix MP (hopefully in 1.2.3., the upcoming patch). For now, my DCS modules are collecting dust since I play MP almost exclusively.

With the above said CA is good for manual control of units on the battleground, and manual AAA/SAM control that can be a lot of fun indeed. It is more a test bed for future things than anything else. My hope is that we we finally get Nevada and accompanying EDGE (Eagle Dynamics Ground Engine as someone put it on ED forums) the trees will become impenetrable for AI vision, together with all hills and buildings.


DCS World is actually an excellent idea, IMHO. You get the module you want, plug it in and join a MP server to play with others. Just look at the insane amount of modules being built / announced. Who would pay for all that if it was a single game? Remember, the majority of modules are study simulations - not survey, like IL2, ROF and Flaming Cliffs... And that requires lots more systems to be modeled. Not to mention you need good manuals and tutorial videos to go along with.
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