Quote:
Originally Posted by MOG_Hammer
Nowaday games uses a lot a soft physics (actually called cloth physics) to represent déformations in clothes and soft metal. I believe Havok engine can do that. nVidia Physx is surelly the better choice, since it is done on hardware, but requires to have an nVidia card with that specific capability (all nVidia cards since the 8800 GTS). Those with ATI would be out of luck.
So it is not just a simple matter of having physics in game, the main reason is that not all video cards can run physx, and not all CPUs are good for Havok. Developers must make some painfull decisions when building a game, and surelly physics is often the first to be shown the door.
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that's not entirely true, physic X can work with ATI, Physic X can run on the CPU.
just look for an old archived copy of ageia.
http://ageia-physx.software.informer.com/
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