Quote:
Originally Posted by ZeroXitreo
considered for the next update for IL-2 Sturmovik: Cliffs of Dover. 
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So sorry.
Still, taking your example of metal fragments hitting and damaging the pursuing aircraft or anyone in the vicinity, I think that would require a level of complexity in physics simulation quite higher than what is generally used for "games". Managing the behaviour of a departing aileron is another thing...
I don't know if it has been disclosed yet but since Rise of Flight uses an interesting damage model in which airframes bend and deform based on impact convincingly enough, this may hopefully be applied to BOS as well. Although I am ignorant and have no idea of how much it would take to bend a metal wing without snapping it away first.