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Old 01-26-2013, 07:22 PM
majorfailure majorfailure is offline
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-AI Rookie flying A6M in front of you evades by "riding" the snap stall until behind you -seen this often. Also seen twice with Rookie AI in Bf109E or F. They initiate the stall by pulling hard and getting one wing to stall, start circling mainly around the yaw axis while keeping an AoA of around 30 degree. Thus they slow down while presenting a somewhat difficult target. This is not an accidental and uncontrolable stall which happens when puling too hard, because they always start flying straight and level as soon as you overshoot them -of course nose pointing your direction.

-I think this has been adressed before but at a quick glance I couldn't find it: AI drops bombs as soon as command to attack is given.


Quote:
Originally Posted by Pursuivant View Post
This is as it should be. For flexible guns shooting a plane attacking from the rear with no angle of deflection is the easiest shot to make. Even a rookie should be able to hit planes that attack like this.
Yes, if you "park" on the bombers rear quarter, and if you do that against average AI, you will get shot to pieces regularly. But do it with some altitude & speed, maybe from 5'o clock, and stay outside ~300m -you will succeed most of the time-except in QMB. Maybe I'm wrong, but I do think AI in QMB does behave different than anywhere else in the game.

Quote:
Originally Posted by Pursuivant View Post
That doesn't seem right. The second easiest shot to make is against a head-on attack with no angle of deflection.
This rarely happens -at least to me. I try to set up my head-on passes from above or below, because its easier to avoid ramming the target. And most of the time I don't guess the bombers heading perfectly right. In the end, that presents the gunner with a ~2*3m sized target (frontal cross-section of a fighter) coming in at 230m/s slightly off-angle and out of plain. Average AI should miss this shot regularly IMHO. And even if they score a hit, most bombers have rather weak frontal armament -so if this isn't your unluckiest day, you should be able to pull it off.

Quote:
Originally Posted by Pursuivant View Post
What I'd like to see is, in addition to team tactics is realistic high altitude/level bomber behavior - Ace or veteran crews will have tighter formations, lone bombers will corkscrew or "jink" while still keeping relatively low G to allow their gunners to shoot effectively, and high altitude bomber formations will randomly change course every 30 seconds over heavy flak concentrations to spoil the gunners aim.
Hmm, I don't think that better AI should have tighter formations, they should have less trouble keeping in formation though. Correct me if I'm wrong, but didn't USAAF formations have set distances for their boxes? And considering large bomber formations of more than two flights they shouldn't maneuver to avoid FlaK, as I don't think this was done in WW2. I think most of the time keeping in formation was just enough of a task.
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