Thread: Bugs Thread
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Old 01-23-2013, 11:19 AM
BaZERGer BaZERGer is offline
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Quote:
Originally Posted by camelotcrusade View Post
@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?
Actualy, morale would explain the 30% bonus ganed instead of 50% by the Priest and Bowmen, as the Robbers they were with lowers their morale.

Which just leaves that they get a 50% stat bonus before morale effects. I have roughly 50% in the tooltip of my own Adaptable ability for the terrain, but the tooltip of the enemies has another value, just not one it seems to follow.

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I've seen a couple of other behaviors that seem act slightly different from the tooltip, the talent Magic Shield says it lowers any damage inflicted by 50%, but doesn't affect damage from Burning or Frozen, dunno about Poisoned, and the Diplomacy skill says it'll convince a percentage of the enemy troops to desert, but it only convinces that percentage of a single unit type.


Dunno if it's intentional, but one of the upgrades for the rage skill Ice Blades, lowered the rest time from something like 4 turns, to -5 turns, effectively removing the rest time for quite a while.
Also seems to be a typo in the skill Sense Weakness, it says espace where it seems like it should say escape.

Last edited by BaZERGer; 01-24-2013 at 09:05 PM.
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