Thread: Bugs Thread
View Single Post
  #1  
Old 01-22-2013, 07:39 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by ivra View Post
I had no success either to get the game to crash. I noticed something strange: You had 1 too many warrior maiden and rune mage units in your stacks, but the game did not indicate that something was wrong. Only when I removed a unit from one of the stacks did the other stack get the too many units warning. I also noticed that the lava golem was really slowing down the game, much more than I have experienced in any of my games. But, as I said, no crashes due to poison cloud. Sorry about that...
Very observant about the unit number... I just went to check, and it looks OK for me. I bet you don't have the celestial helm in your game, which gives me +200 leadership. I think I got it for the pre-order or something like that, and I've heard of cases where save-swapping has run into problems with people who can't have that set.

I don't know what is causing the hang up for me, but it's consistent and annoying. Some confluence of patches and successive savegames, I guess. I'll just start over at some point, I think, once I am reasonably confident the patches are done. And I hope they aren't, too.

@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?

Last edited by camelotcrusade; 01-22-2013 at 07:45 PM.
Reply With Quote