Not sure this is exactly what you are trying to achieve
Code:
public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> initiatorList)
{
if (actor is AiAircraft)
{
if (shortName.IndexOf("607Sqn", 0) > 0) MySquad++;// indicate playerSqn loss
if (actor.Army() == 2)
{
cEnemy++;
//GamePlay.gpHUDLogCenter(shortName);
if (shortName.IndexOf("ErprGr210F", 0) > 0) hunt++;
}
else bomb++;
is a snippet from Redux campaign that shows something similar to what you want?- particularly the commented out HUDLog line
The 'plane type' is handled by referencing the Sqn shortName and incrementing 'counters- probably not elegant but is good enough for what was required in that campaign