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Old 01-17-2013, 09:11 AM
MattCaspermeyer MattCaspermeyer is offline
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Quote:
Originally Posted by Gregpapa View Post
For the Reaper I've checked the legend lua files just like Ap's but they are almost the same. I've tried to make the reaper as pet but it's graphics became buggy. Mainly because even if I modify the pet.atom file its first two used models/tx packs are the pet's. If I try to change the reaper files to be first in line the game crashes. It is possible as well that it was because the pet is a pawn and the reaper is a spirit. I've tried lot of solutions out there but they've been no luck...
Have you tried to have the pet spawn Reaper? I think that's how you'd probably have to do it - treat Reaper like the pet's ability spawn and then have the pet spawn Reaper and then Reaper can spawn his abilities.

Quote:
Originally Posted by Gregpapa View Post
So... I changed back to the Rage Box solution. The experience system is still a mistery for me. I've tried to use pet_after_hit function and to alter the spirit one. But because even in the editor it's xp+ function doesn't work I think it might be hardcoded. So what I did so far...
I've replaced zerock, lina and sleem so they became all reaper. With that solution I have created 3 upgrades for each reaper skill. So I can upgrade the reaper skills via the editor with it's "hack_rageuser" command. It's not quite the same but I think it does the job. And not mentioning that the Reaper can't get any xp or lvl but it's skills and upgrades working 100% fine.
You might just have to create your own experience system. Red Sands may be a good start or do you know how to create your own counters?

You could use a hero_lu_item (i.e. sp_reaper_exp added to SPECIAL_PARAMS.TXT) to keep track of Reaper's experience (computing it the same as the spirit / pet after hit functions and instead of using Attack.add_exp you'd just set your counter to the current value plus the experience gain using the Logic.hero_lu_item facility). I'm not sure if the counter has a limit, but you should be able to go as high as you need.

Quote:
Originally Posted by Gregpapa View Post
Even modding the .ui files are not as easy as it sound coz coordinating texts, pictures and buttons needs a lot of testing. It would be just fine but lot of hints, btn's etc. use rus_xyz.lng files which aren't located inside the game folders or accessable files... And if I try to add other files for them the use the .ui file just can't locate it.

Do you think that this solution for the reaper is disappointing?
I'm not sure if you know this, but Jukeey wrote a utility as indicated here: http://forum.1cpublishing.eu/showthread.php?t=36235

He hasn't released it, but you might be able to PM him to see if you can use it as it seems like it'd be quite a timer saver (I've done my own manual editing of the UI and feel your pain).

As far as the Reaper solution being disappointing, I'm not sure if it can be assessed right now since it is a work in progress. There are a lot of things that you learn are a certain way in the engine and I've found ways to work around some of them and so maybe you will too...

I'm actually trying to get an atom to sell stuff in TL (the Blue Dragon, Drahha). The wrinkle is that atom's can only sell units of a fixed amount, they cannot sell items, spells, etc. using the range system (that works great). So the solution would be to convert it to an embryo (which have full shop capabilities), but I have not been able to figure out how to do it in TL by using KB_DB_EDIT to decode the LOC files and then move Drahha from being an atom to an embryo. When I try it, then he disappears. I'm still working on trying to find a solution - the issue seems to be with the unique ID that is given the embryo (the super-long hexadecimal one) and I'm not sure if that ID is tied to the map (the STREAM) some how. I have not tried to use the editor since I'm worried that the editor is different than the one used in TL.

When you brought the TL maps into the editor, did everything come in nicely or did you have to do a lot of recreating the data?

Well, anyway good luck with your modding - it seems like you've done a lot of good work!

/C\/C\
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