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Old 01-16-2013, 11:19 PM
MaxGunz MaxGunz is offline
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Quote:
Originally Posted by fruitbat View Post
irl yes, in game no. Yak has a nasty handling on landing, and constant aileron correction due to torque and combat power, and the Hurri has quite a nasty stall/spin in game, whilst the 109 is benign in every way really.
That's because you shouldn't be using ailerons to keep your wings level at takeoff or landing speed. You should be using your rudder to stay level.

The reason the plane wants to roll is the change in propwash from change in power and speed along with nose-high pitch putting the tail deeper into the wash.
Rudder Away From The Wing That Drops. It only takes a little, honest.

You didn't have to do that in for instance EAW. I remember showing a long time pilot friend and he was like "what???". After a while I got to learn that side-stick at such close to stall speeds is an IRL formula to crash.

WHY? Because when you use your ailerons you are increasing the AOA on the wing you want to lift and decreasing it on the wing you want to drop. Close to stall is having BOTH wings close to stall AOA so what's going to happen when a wing is going down and you increase the AOA of that wing? Answer, even if you don't stall that wing right then the drag on it increases even as the drag on the other decreases. That slows the wing you wanted to lift, yaws your plane (you might even notice but apparently be puzzled) into slip and as you horse on more side-stick stalls the wing.

Hmmm. You can fly a stall if you keep from slipping/skidding/crabbing/wtf-you-want-to-call-it-when-the-nose-isn't-pointing-where-you're-going but the formula is Stall + Slip = Spin which is just what you get using side stick to stay upright near stall.

Yak-1 is beautifully light and easy to fly as is the Hurricane if you fly them right.

OverDHill; are you trying to learn about flying for real or to game better?
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