I realize SOW will be a very comprehensive simulation, based on the work you have shown thus far.
Here are a few thoughts. Fell free to comment on them.
1) Body Movements on g-force (front/deceleration, back/acceleration, left/on right rudder, right/on left rudder), and
severe movement on violent maneuvers.
2) Canopy blur when inside/exiting clouds (from H20 vapor).
3) Creaking sound from bending aluminum wings, and Rivet popping sound from severe bending of aluminum wings.
4) Place a "carrot" (Visual Que.) in the upper right hand corner when the gun camera is on.
5) Blood spatter in cockpit/canopy when wounded.
6) Red/Black Out Tunnel Vision via telescope view (round - closing in).
7) Tracer Smoke/Trailing Smoke for 50 and 30 cals.

Skid bouncing. (Tight turning can cause a smooth bouncing similar to the bouncing effect in 1946 when flying through a cloud. Wings fluctuate on skid bouncing, and the wings are near stalling).
GF
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