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Originally Posted by BaZERGer
I'm experiencing issues with Witch Hunters, whenever i cast a negative spell on them, they gets removed instantly.
The log even says "Witch Hunters: the effect placed on the troop dissipates instantly!".
I cannot find any special that is supposed to grant it that effect, only the Restoration ability it has can clear them, but it's description says it clears them at the beginning of it's turn, not instantly.
I've also noticed that the Pirate Ghosts gets the same benefits as normal ghosts, Phantom, and Soars, but without having them listed in it's Abilities section. They have 50% physical damage resistance, and can walk over traps without triggering them.
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Witch Hunters are immune to all negative status effects by design since Armored Princess / Crossworlds as far as I can remember.
Mouse over the special traits, and something there should say it. If not, just telling you it has been that way since Crossworlds.
The Celestrial Guards (summons of Royal Griffins) are like that too, instant dispel.
I think the only guy that cleared at beginning of his round is the Archdemon.