First of all, thanks for great work of Team Daidalos with IL-2.
I’ve been flying this great flight simulator since Forgotten Battles and it’s getting better all the time. I have watched the TD’s YouTube videos and I have to say that 4.12 is worth waiting.
I read all these pages full of wishes and there are good suggestions here for the future versions but I didn’t notice that anyone had mentioned one thing that I’m not very happy with. Although AI’s new behaviour and shooting skills in 4.11 is a big improvement for me and other experienced flyers, are the AI rookies too demanding for a human rookie who has just started flying and practicing to fight? There still are new pilots who’d like to enjoy this game, but are depressed of the too skillful opponents when flying off line. At least I know some.
We have four AI skill levels in this game, so would it harm anybody if we had less skillful AI rookies again in the next version. So I’d like to see rookie AIs with 4.11 flying skills but 4.10 shooting skills. Averages, veterans and aces are ok as they are at the moment.
Besides, based on the many books I’ve read (pilot memoirs and biographies), most of the real rookie fighter pilots were not so good as they are in 4.11.
So would it make sense to give a chance also to human rookies to develop their skills off line without despair and frustration and to gain good feelings and success in flying and fighting.
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