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Old 01-06-2013, 04:08 AM
IceFire IceFire is offline
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Quote:
Originally Posted by GF_Mastiff View Post
I guess its ok for First Person Shooters to sell DLC, but not Flight Sims?
This is a good point and worth thinking through it.

There are some differences the way RoF works versus a Call of Duty or Battlefield DLC. RoF you have access to the same game but can interact using only certain content unless you buy it piecemeal. Call of Duty you have access to a dozen maps and then buy more (usually 4ish to a pack) if you want to use those as well. When you buy the new maps you interact with only the people who also have that content.

With RoF you can interact with all of the same people but you are restricted in the content that you access without paying.

There are pros and cons to this model. My point from above, which I won't rehash, still remains. It's just not an issue that would come up in Call of Duty or Battlefield. If we do FPS style DLC packs then you'd buy a pack of aircraft rather than just one.

Likely there will be a need for scenarios to run differently with basically all available aircraft in the game on the list of available to fly.

My biggest complaint is not the money. I think it's reasonable to pay for additional content, especially in flight sims where content is difficult to produce and the market is very small. I'm just questioning how best to do it. I won't be torn up if the RoF model ends up being what we have too.
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